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The guys discuss EVE’s new Free-to-Play format, the implications of the Omega clones, and several diversions into Planetside 2’s balancing tricks.
Then, in The Mouthwash, they dive into the maelstrom that is No Man’s Sky. Was it a mediocre game that suffered from overambitious marketing? Was it more than a small studio could handle? Or is it a game that is completely impossible to make correctly?
Shouting ensues. Josh proposes the “macro-uncanny valley” concept. The podcast almost breaks up. Is this the end for our daring heroes? Find out!
If you have questions, comments, or pitch ideas, please send them to us at SpitballSessions@neoncheetahs.com or Spitball.Sessions@gmail.com