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With the new glut of Roller Coaster games (well, three. Does three count as a glut?), The guys look at some ways that this genre could be raised to the very peak of excellence… and then dropped at a high speed over some hills and around a loop-de-loop, before returning to the station.
Then they look at the space trading genre. Why does a genre that seems to have potential as infinite as space itself frequently seem so underwhelming?
And pay attention for a special contest!
If you have any questions or ideas, please send them to SpitballSessions@neoncheetahs.com or tweet @SpitballSession on Twitter.