On this episode of Spitball Sessions, the guys discuss what they would do to make the ultimate fishing game. Along the way, they discuss the differences between realistic and interesting games, the problems in not understanding your subject matter, and the question “Is fishing just underwater hunting?” Then, in the Mouthwash, they discuss difficulty – […]
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Spitball Sessions #3 – Sky’s the Limit, and Space is the Place
The guys discuss EVE’s new Free-to-Play format, the implications of the Omega clones, and several diversions into Planetside 2’s balancing tricks. Then, in The Mouthwash, they dive into the maelstrom that is No Man’s Sky. Was it a mediocre game that suffered from overambitious marketing? Was it more than a small studio could handle? Or […]
Read MoreSpitball Sessions #2 – Every Strategic Action Has An Equal And Opposite Strategic Reaction
On Spitball Sessions’ most Newtonian episode, the guys discuss whether it’s possible to make a worthwhile real-time strategy game that isn’t affected by player speed or reaction times. Then they sit down, again, with special guests Brent and Trevor (Neon Cheetah’s video and audio guys) to talk about what people have been playing, the DoomRL […]
Read MoreSpitball Sessions #1 – In the Sandbox. Also: Neon Cheetahs the Video Game
On this episode, the guys discuss some of the weakness with “open world survival games” such as Minecraft and Terraria, and attempt to pitch a game design that would solve some of these problems. Then, they sit down with special guests Brent and Trevor (Neon Cheetah’s video and audio guys) to discuss who the Neon […]
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