Categories Tutorials & Tricks

Tutorial #1 – Using the USZIPCODE Python Library to expand a weather app

As I’ve mentioned a few times on Twitter, recently, I’ve started using Mike Kennedy’s (of TalkPython.fm) Python Jumpstart course.  It really is a great course, so check it out.  I tried the book “Automate the Boring Stuff with Python” first, but I find Mike does a really good job of making some of the underlying […]

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Spitball Sessions #27 The Big Daddy Problem and Getting Over “Getting Over It With Bennett Foddy”

Spitball Sessions
Spitball Sessions
Spitball Sessions #27 The Big Daddy Problem and Getting Over "Getting Over It With Bennett Foddy"
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In this episode, the guys return to form with a discussion about the unique characteristics of Bioshock’s Big Daddy and designing “passively aggressive” enemies.  They discuss how to drive  motives for many games. Then they get over Bennett Foddy’s masterful bit of trolling, with another bite at discussing difficulty in games.

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Categories Dev DiaryWashboard

Diary # 5 – Drunk Walks and Battle Royales

The last few days I’ve been toying with various “Drunkard’s Walk” algorithms. Well, technically I spent about an hour toying with various Drunkard’s Walk algorithms, and then about 2 days fighting with the obnoxiously convoluted and irritatingly documented “matplotlib“.  I’m probably going to switch to plot.ly, but that’s not really germane to the topic at […]

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Spitball Sessions #26: Open World Games, and who put the space in Kerbal Space Program?

Spitball Sessions
Spitball Sessions
Spitball Sessions #26: Open World Games, and who put the space in Kerbal Space Program?
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The guys over at Spitball Sessions return after a short intermission to talk turkey. Talking “open world” turkey, and what makes a good or bad open world game. In the process, they talk social politics and similar stuff. A bit later they talk about scope and scale, and how they affect open world gameplay. They […]

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