I’ve had this post in mind for a little while now, since Windjammers was recently rereleased on the Nintendo Switch. For those who aren’t aware, Windjammers is an old NeoGeo arcade game by Data East released in the mid-90’s. The game plays like a cross between Frisbee ™ and tennis – the players throw a […]
Read MoreCategory: Washboard
Throwing things at the wall to see what sticks
George R. R. Martin’s “Wild Cards” – A Model for Drug Use in Video Games?
So, due to my apprent pathological inability to finish any novel not written by Stephen King or Kurt Vonnegut this year, I found myself listening to the audiobook version of George R R Martin’s Wild Cards I, to apparently avoid finishing James Clavell’s Shogun. Now, it’s actually proper to say that Wild Cards is curated […]
Read MoreDiary # 5 – Drunk Walks and Battle Royales
The last few days I’ve been toying with various “Drunkard’s Walk” algorithms. Well, technically I spent about an hour toying with various Drunkard’s Walk algorithms, and then about 2 days fighting with the obnoxiously convoluted and irritatingly documented “matplotlib“. I’m probably going to switch to plot.ly, but that’s not really germane to the topic at […]
Read MoreDiary 4: Programming is Fractal
It’s been a while since stuff has happened on the site, and for that I do apologize. There was a family tragedy which has taken up a lot of my emotional bandwidth of late, and editing the podcast was something I just wasn’t up for. However, one is finished and will be up soon, and […]
Read MoreIt’s Difficult to Explain
Something that Luke and I often discuss – aside from best sci-fi TV series (Babylon 5, obviously), favorite Doctor (Kenzo Tenma, though Jon Pertwee is an acceptable answer), and why everyone we know is crazy (I blame Monty Python) – is game difficulty. And, more specifically, why I’m wrong for liking difficult games.
Read MoreDiary 3: Luck is also a skill.
Sadly, nothing I can really show off today. However, I can report that I’ve made quite a bit of progress on the programming front. I’ve been throwing together a bunch of simple little math-type modules, and I’m hoping that soon I’ll have all the ones I need to start doing more with them.
Read MoreDiary: Golf or Die-gest
After a couple more days of poking around with Python, and the tutorial I discussed last post, I’ve come to a realization that is going to surprise some people. Programming is actually difficult to learn. To be fair, it’s not like I didn’t already know this. I tried a few years ago to learn a […]
Read MoreDiary: Making Limoncello out of Lemons
Recently, after some of our discussions on the podcast, I decided that it was finally time for me to start putting my money where my mouth was and learning how to actually develop some games. I chose roguelikes. As we’ve discussed many times on the podcast, roguelikes are a genre that I enjoy, and they […]
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