Things are starting to come together now. I definitely need to think about my choice of colors a bit. (Partly because I want the game to be color blind friendly, but mostly because the current color scheme is a bit garish.) That said, I have the bones of this thing going in the right direction. Complete: […]
Read MoreCategory: Dev Diary
For discussing design and programming of ongoing games.
JamCraft2 – Day 1 (Dev Diary)
I know that it’s been a while since Spitball Sessions had any updates, and I apologize to any readers. It’s been a strange and busy summer, and I have done very little coding. I should start by announcing that the podcast will not be continuing. I’ll go into a longer update about that later. For […]
Read MoreWizard Jam Day 3 – Climb Every Mountain
Well, it took me significantly longer than I expected – most of today – but I can create and… well, I was gonna say reload a character, but now that I think about it, I’ve set it up to reload a character, but not their current state. So that might be an afternoon’s worth of […]
Read MoreThedrelle’s log #1: Dev projects and time management.
Spitball Sessions has been running for quite a while now, and I have been very remiss in writing a blog post on my current projects. I am very prolific in my projects, usually working on several things at any given time. Excepting work, i fill my time with photography, illustration, programming, design projects, 3d modelling […]
Read MoreWizardJam Day 1 – Humanity in a Handful of Words.
So, like a game of Munchkin, my program starts as a level 1 program with no class (heh, heh). Unlike Munchkin, however, this game will be done in under 2 weeks.
Read MoreWizardJam Dev Log – Day 0: Moving Mountains
Whelp, looks like dat Spitball boy’s dun gone and got himself into a heap of trouble this time. By which I mean that I joined the Idle Thumbs WizardJam. For those who don’t know, Idle Thumbs was a podcast I used to listen to a lot. I listen to it less now, but that’s fine. […]
Read MoreDiary # 5 – Drunk Walks and Battle Royales
The last few days I’ve been toying with various “Drunkard’s Walk” algorithms. Well, technically I spent about an hour toying with various Drunkard’s Walk algorithms, and then about 2 days fighting with the obnoxiously convoluted and irritatingly documented “matplotlib“. I’m probably going to switch to plot.ly, but that’s not really germane to the topic at […]
Read MoreDiary 4: Programming is Fractal
It’s been a while since stuff has happened on the site, and for that I do apologize. There was a family tragedy which has taken up a lot of my emotional bandwidth of late, and editing the podcast was something I just wasn’t up for. However, one is finished and will be up soon, and […]
Read MoreDiary 3: Luck is also a skill.
Sadly, nothing I can really show off today. However, I can report that I’ve made quite a bit of progress on the programming front. I’ve been throwing together a bunch of simple little math-type modules, and I’m hoping that soon I’ll have all the ones I need to start doing more with them.
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