Here it is, the post everyone’s been waiting for. It’s my Top 10 Games of the Decade as decided solely by me. It was actually a pretty tough list to make, and I changed the ordering several times. In fact, even I am a little surprised by how it eventually shook out. But I think […]
Read MoreAuthor: Joshua Noyes
Top 20 Games of the Decade – #11 – 20
It seems like everyone is doing their Games of the Decade list, so I decided to join in as well. I have created an ordered list that I think is as close as I can get to representing my own feelings about the games of 2020.
Read MoreBest Developer
Best Developer Josh Ge of Grid Sage Games – “Cogmind“ When we started Spitball Sessions, I hoped that developer driven initiatives were the future of game design. And I think over the last 3 years, we’ve seen that the indie revolution has started to truly sweep aside the dusty cobwebs of the “triple-A” space – […]
Read MoreUnder Pressure – Analysis of Windjammers
I’ve had this post in mind for a little while now, since Windjammers was recently rereleased on the Nintendo Switch. For those who aren’t aware, Windjammers is an old NeoGeo arcade game by Data East released in the mid-90’s. The game plays like a cross between Frisbee ™ and tennis – the players throw a […]
Read MoreJamCraft Dev Diary – Day 2
Things are starting to come together now. I definitely need to think about my choice of colors a bit. (Partly because I want the game to be color blind friendly, but mostly because the current color scheme is a bit garish.) That said, I have the bones of this thing going in the right direction. Complete: […]
Read MoreJamCraft2 – Day 1 (Dev Diary)
I know that it’s been a while since Spitball Sessions had any updates, and I apologize to any readers. It’s been a strange and busy summer, and I have done very little coding. I should start by announcing that the podcast will not be continuing. I’ll go into a longer update about that later. For […]
Read MoreGeorge R. R. Martin’s “Wild Cards” – A Model for Drug Use in Video Games?
So, due to my apprent pathological inability to finish any novel not written by Stephen King or Kurt Vonnegut this year, I found myself listening to the audiobook version of George R R Martin’s Wild Cards I, to apparently avoid finishing James Clavell’s Shogun. Now, it’s actually proper to say that Wild Cards is curated […]
Read MoreWizard Jam Day 3 – Climb Every Mountain
Well, it took me significantly longer than I expected – most of today – but I can create and… well, I was gonna say reload a character, but now that I think about it, I’ve set it up to reload a character, but not their current state. So that might be an afternoon’s worth of […]
Read MoreWizardJam Day 1 – Humanity in a Handful of Words.
So, like a game of Munchkin, my program starts as a level 1 program with no class (heh, heh). Unlike Munchkin, however, this game will be done in under 2 weeks.
Read MoreWizardJam Dev Log – Day 0: Moving Mountains
Whelp, looks like dat Spitball boy’s dun gone and got himself into a heap of trouble this time. By which I mean that I joined the Idle Thumbs WizardJam. For those who don’t know, Idle Thumbs was a podcast I used to listen to a lot. I listen to it less now, but that’s fine. […]
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